2/15/2024 0 Comments Cinema 4d r19Let's go ahead and switch back into Lat/Long mode so that you can see the typical output that you would use for YouTube VR. And you can lay out the images either in top-bottom or side-by-side format, or simply render the left or the right eye. You can render proper 360-degrees stereo in either parallel or toe-in mode. Now, of course, when you're rendering VR images, you need to do that in stereo, and the stereoscopic tab automatically updates when spherical is active, to provide you with special options for spherical rendering. This format is great because it efficiently maps all of the faces of a cube into a fairly usable aspect ratio. And also the three by two cube map that's used internally by Facebook for all of their 360-degree videos. Now if you're the standard or physical render, there's a couple of additional mapping types you can use, including the cross mapping type that's used by Mettle Skybox Studio and other compositing applications. The string format maps all of the faces of the cube in a horizontal line, and this as well as the equirectangular format, are supported in the standard and physical render as well as pro render. ![]() So, Cinema 4D also supports a number of different cube mapping formats. The problem is that it introduces a bit of distortion especially at the poles, and cubic mapping can help to minimize that distortion. This is the most popular mapping type for 360-degree videos because it fits into our standard 16 by 9 frame aspects pretty well. We can take the same projection and map it onto a C4D sky object or a sphere and we'd essentially have an HDR sky. This basically takes the full 360-degree view around the camera and maps it onto a plane. Now you can see that by default this renders an equirectangular lat/long image. So with any camera that's already been positioned and animated, you can go into the "Spherical" tab and simply check the "Enable" box. And this is all accomplished through the spherical controls that have been added to the camera object. ![]() If you plan to purchase People in Motion R2.x please still keep Release 1.x to be able to open and edit your older People in Motion projects.Users of Cinema 4D Release 19 visualize and studio editions can now directly render stereo spherical images for use in virtual reality and dome projections. You can run both Plug-ins side by side as they. Special note for People in Motion R1.x users: People in Motion R2.x is a completely new Plug-in and not just an update for R1.x. for R20 compatibility, the free Insydium Bridge Plugin is needed: Please note that People in Motion R2.x doesn’t include any characters, but you can find free rigged characters on the internet or use commercial rigged characters for instance from Adobe Fuse, DAZ 3D or AXYZ Design. System Requirements: MacOS or Windows PC running Cinema 4D R17 or newer. Have a look at our YouTube videos for more info and see how easy and fun it actually is in use:Įxamples and Feature overviews at YouTube All this is directly build into Cinema 4D.Īs we want every Cinema 4D user to have access to this must have animation tool, we offer this animation system for an insane low price. Use Staircases, Elevators, Escalators, Seats, Curves or Wall objects to control the actions and waking paths of your characters. It all doesn’t stop there as we also build in a simple Crowd control. Overlay manual IK animations with generic walk or running animations with a push of a button. Additional IK controls for the Head, Chest, Hips, Knees, Feet, Elbows and Hands can be set up automatically for individual animations. Create your realistic, funny or stupid walk with just a few clicks and controls. This includes other typical movements, such as walking up or down stairs or sitting down/standing up. ![]() To design a walk animation, we have a Walk Designer build right into it. There is also a rig builder included to add a standard joint rig the a character model. ![]() Other human character rigs can be used by simply connecting the joints with the Plug-in. If you are using Characters from DAZ 3D (Genesis 2 or Genesis 3, Victoria 6 or Michael 6), Renderpeople (rigged characters), AXYZ Design (rigged characters), Adobe Fuse/Mixamo or Autodesk Character Generator you can just Drag&Drop them to the Plug-in and can start to animate right away. With People in Motion R2.0 the animation of rigged characters couldn’t be easier. One tool to move them all! You have rigged characters and like to animate them? Look no further. For compatibility with Cinema 4D R20, download and install the free Insydium Bridge Plugin here:
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